OpenCourseWare (OCW)
This OCW-course serves as a demonstration course for the creation of Escape Room Games. The course took place in the winter semester 2020/2021. The purpose of the course is to explore practical and theoretical questions on how digital games represent, implement, and construct space.
...Video
The video shows how to submit handwritten assignments in Moodle. There will be tips for scanning assignments that are written on paper. It will also show the way to upload these assignments to Moodle. Reference will be made to apps for iOS and Android that can be used for scanning.
OpenCourseWare (OCW)
In this seminar in blended learning format, which included both face-to-face and e-learning units, the students addressed the question of why they chose their field of study and how they can tell others about it in video format using digital storytelling and create their own video.
self-study course in Moodle
This course is all about e-learning and online activities at the RUB!
Good to have you here! This Moodle course serves as your "digital" introduction to university life. We will show you how to find your way around at our university and which digital media you will be confronted with, so...
Karte
On this map, the topography of the fictional novel landscape from Ernst Jünger's Heliopolis (1949) is presented as an online map.
Course
This open course presents selected materials and results from the proseminar "Media (everyday) worlds between formal and informal contexts", which was held in the winter semester 2020/2021.
OpenCourseWare (OCW)
This course deals theoretically and practically with virtual reality applications in memorial sites, which are viewed more closely from the perspective of digital history, historical theory, historical game studies and the didactics of history.
Course
This self-study course was designed for anyone interested in the topic of (digital) health literacy.
Game
The "Shouki" project is designed to make learning Chinese characters, pronunciation and reading comprehension as efficient, practical and fun as possible. For this purpose, the project created a number of flashcard decks by students for students, which can be learned using the flashcard program "...