Digital Escapes. The Importance of Spatiality in Game Design
This OCW course serves as a demonstration course for creating Escape Room games. The goal of the course is to explore practical and theoretical questions about how digital games represent, implement, and construct space.
The purpose of the project module "Digital Escapes. The Importance of Spatiality in Game Design" (https://ifm.blogs.ruhr-uni-bochum.de/) is to explore practical and theoretical questions about how digital games represent, enact, and construct space. The connections between digital games and space will be explored theoretically, while considering the importance of the design process and strategies for thinking about and creating games.
The module aims to take a creative, practical and theoretical perspective to gain deeper insight into the medium and the relationship and potential tension between spatiality and digital games.
The project the students worked on was the design, prototyping, and playtesting of a digital (VR) Escape Room. Escape rooms are known for providing the opportunity to teach various content in a playful way. They explored one of the theoretical frameworks for understanding space in relation to digital games and used it as a (theoretical) foundation for the Escape Room. In preparation for designing the digital Escape Room, they played, analyzed, and compared selected console and virtual reality games in the seminar. These hands-on experiences supported discussion and critical reflection of theory. A game design perspective was then introduced and applied as they worked on the project.
The course lasted about a month, so students had three blocks of two sessions and online phases.
The aim of the project module is for students to acquire basic knowledge of spatial as well as game theoretical issues and theoretical models in media studies, and to reflect on and critically apply game and spatial theoretical approaches. The connections between digital games and space are theoretically explored, while the importance of the design process and strategies for thinking about and creating games are considered.
Target group: B.A. Media Studies
- Escape rooms with 360-degree imagery and videos.
- Reading assignments
- Group work and reflections
- Examination of theoretical foundations for the understanding of space in relation to digital games
- Use of frameworks as a (theoretical) basis for the Escape Room
- Practical experience: Playing, analyzing, and comparing selected console and virtual reality games in class.
- Game sessions
- Input on game design basics
- Conceptualization of Escape Rooms
Humanities and Social Sciences
This work and its contents are - unless otherwise indicated - licensed as CC BY-NC 2.0. Attribution: Janou Feikens, "Digital Escapes. The Importance of Spatiality in Game Design" , CC BY-NC 2.0.
Date of publication
Tue, 09. Nov 2021 (aktualisiert am Thu, 16. Mar 2023)
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